Monday 20 June 2011

Production - modelling and texturing summary

At the end of the day I had completed my bench and barrel, complete with textures and fire. However, I could not add them to my scene because of problems with the different versions of 3Ds Max. This also means that I could not add the new textures to my scene and so instead I worked on improving them in Photoshop and creating some extra models to go into my scene (like wall lights). To solve this I am going to use the original version of 3Ds Max that I was working on to open my work tomorrow, and finish it off then.

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